Play the future of Shutter Stroll! 📸🏝


It’s finally time! You’ll be able to play the Shutter Stroll Demo this Steam Next Fest! 📸

The demo build will let you visit three islands, generated specifically for you! Plus, come back each day to find another new island ready to be photographed, and grab some snaps before it disappears into the aether forever. 🌙

This demo includes a lot of the updates I’ve been cooking up, and they will eventually come over to the itch version. That said, I would still greatly appreciate if you played the demo and gave feedback and/or posted your photos! ✨

When? The demo launches June 14th, that’s today!

Where? You can play the demo over on Steam, and share your photos in the Steam Community — or on our Discord! I’m looking forward to seeing your snapshots!

https://store.steampowered.com/app/1513480/Shutter_Stroll/

What comes after? Make sure to wishlist the game for when it comes out on Steam and itch later this year, with all new features such as:

  • A vastly expanded island generator.
  • Even more camera options, to make each shot your own.
  • Upgraded visuals. And as always, a near amount of islands to discover and explore.

I’m leaving your with a few screenshots, and I hope to catch some of your snapshots…I wonder if anyone finds some of the more…rare…motifs?

Get Shutter Stroll

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Comments

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It's looking great!  A few comments:

- For the night islands (e.g. The BitLands, the third of the demo islands), we have beautiful starry skies and the dramatic eclipses together.  It would be even better if the black disk, that is obscuring the bright moon, also blocked out the stars.  It would give us a real impression of a dark moon passing in front of a bright one.

- Alternatively, the moon at night could have a phase, rather than being eclipsed.

- I think the islands with realistic colours look much better than those with bright, alien colours.  Maybe realistic islands should be a lot more common than exotic ones?  I suspect that part of the problem is that, without raytracing or similar advanced techniques, the brightest coloured objects don't reflect any diffuse coloured light to their surroundings.  That's OK as a style in a realistic-looking island, but with the extreme colours it all looks a bit too artificial.

- Movement was a bit odd.  I appreciate the really high jump, but sometimes I was walking very slowly even with sprint pressed.  Are some terrains (e.g. long grass) supposed to slow us down?

I haven't found any "rare" things yet - I'll explore more thoroughly when it is fully released.  But I'm looking forward to it!